Photographer/film maker Tom Lowe's been working on his film TimeScapes since 2009, and has recently released a new trailer that shows off to stunning effect the Red Epic he's been filming on. Between the Epic and Canon DSLRs, all the shots are of incredibly high quality, filmed and edited at 4069x2304 resolution. Filled with stunning time-lapses and slow-motion photography, each frame is the equivalent of a 9-megapixel still image.
Showing posts with label Reference. Show all posts
Showing posts with label Reference. Show all posts
Wednesday, December 07, 2011
Wednesday, November 16, 2011
Earth is AWESOME!
How can one not stare in absolute awe at the beauty of this little blue marble we live on?
Watch this in HD with full-screen ON!
Labels:
Canada,
Entertainment,
Lifestyle,
Reference,
Tech
Sunday, October 30, 2011
Monday, October 10, 2011
Google Ngram Viewer

Realizing that they had a MASSIVE database of words, they put forth a search engine (because, after all, they are Google) that allows you to search the occurrence of a particular word or words through their ENTIRE books database.
You may ask "why the heck do I want to do that?!"... Elementary my dear: besides satisfying whatever geek drive you may have in you, the tool allows you to spot and compare cultural trends through time.
Google's database holds printed matter from the 1700's or earlier, so you can actually see how popular has the term "fame" (for instance) has been through centuries. By entering multiple terms separated by commas, you can compare them all in the same graph and infer some interesting cultural repercussions around that.
Click HERE to go play with Google's Ngram Viewer.
Well, if you still think it's dumb, I apologize. You can go back to watching "Jersey Shore" now...
Monday, October 03, 2011
Best 2011 Electron Pics
FEI, a company from Oregon that makes electron microscopes, sponsors a contest every year to find the best electron microscope images.
There's a whole world out there that we're incapable of seeing without the aid of very complicated an expensive electronics. On the large scale, we're talking about looking at the universe through telescopes, but it works the other way, too, using things like electron microscopes to explore the inherent beauty of the very, very small.
The images can be seen on FEI's website or available in desktop wallpaper-sized versions on Flickr here.
Also, do not miss their Nanoscale Bug Image Gallery showing some extreme close-ups of common bugs - GREAT reference material!
There's a whole world out there that we're incapable of seeing without the aid of very complicated an expensive electronics. On the large scale, we're talking about looking at the universe through telescopes, but it works the other way, too, using things like electron microscopes to explore the inherent beauty of the very, very small.
The images can be seen on FEI's website or available in desktop wallpaper-sized versions on Flickr here.
Also, do not miss their Nanoscale Bug Image Gallery showing some extreme close-ups of common bugs - GREAT reference material!
Sunday, February 18, 2007
"How to Cope With Death"
Director Ignacio Ferreras from Tandem Films, produced this amazing animation of an old lady who fiercely decides to postpone her final meeting with the Creator!
The design and art direction gives you an impression in the beginning that shows no hint of what is about to happen.
Things start very dramatic and gloomy, and the way death is portrayed is simply brilliant!
Ignacio shows us an eerie apparition that moves with serpent-like jests and with such an attitude of regal, powerful and inexorable superiority, that makes it even more hilarious to see how the "poor old lady" puts him in complete misery!
This is one piece of animation I HAD to share here! Enjoy! ;)
The design and art direction gives you an impression in the beginning that shows no hint of what is about to happen.
Things start very dramatic and gloomy, and the way death is portrayed is simply brilliant!
Ignacio shows us an eerie apparition that moves with serpent-like jests and with such an attitude of regal, powerful and inexorable superiority, that makes it even more hilarious to see how the "poor old lady" puts him in complete misery!
This is one piece of animation I HAD to share here! Enjoy! ;)
Friday, August 11, 2006
Can you imagine the Tenth Dimension?!...

A new book is out called "Imagining the Tenth Dimension" by Rob Bryanton. To publicize the book, he put together a nice website with a series of Flash animations describing very plainly the concepts behind each dimension from 1 to 10 that helps to visualize them. Essentially it is like the difference between 2-dimensional "flatlanders", and our well-known 3 dimensions, which is something we fairly easily can visualize.
At Tenth Dimension, you find a quick tour of the possible 10 dimensions of a universe based on string theory.

Well, I don't know how scientific it is. Scientists who talk about 10 dimensions tend to bend over backwards to point out that they're not really the kind of dimensions that are useful for us to move in, but they're just sort of curled up in a very small place, of no practical significance to us, and only needed to make the equations add up. Which I tend to not believe, so I like it better this way.
So, we can imagine the same magic continuing in more dimensions. Seen from a lower dimension, somebody who moves in a higher dimension can do impossible things, like appear out of nowhere, or travel huge distances in an instant. Because higher dimensions fold lower dimensions. Just like you might find certain distances on a piece of paper (a 2D plane), but you can fold it in 3 dimensions, and bring any two of its points together, so you can get from one to the other, without traveling any 2D distance. It would be equally logical that you can do the same with time and 3D space, or with whole timelines, or universes of possibilities, once you use more dimensions.
And if we assumed that the real reality is the 10 dimensions, rather than the 3, 3 1/2 we're used to, it potentially can change our perspective greatly.
The dimensional concepts presented can have a strong metaphysical tone, allowing you to extrapolate to life and death, the afterlife, and God...
Truly an excercise of logic, ingenuity and imagination! Will give your brain stuff to chew on for a while! Hehehe
Sunday, August 06, 2006
The CG Treasure Chest

After seeing "Pirates of the Caribbean: The Dead Man's Chest" for the second time, I still left the theater amazed...

ILM was showing off it's technical prowess during Siggraph 2006 at several events: Autodesk's AGUA, Pixar's RenderMan User Group Meeting, a few Siggraph technical sketches and at Lucasfilm's booth on the exhibition floor.
Though there's a huge amount of effects (digital and non-digital) throughout the movie, nothing strikes your eyes more than the über-villain Davy Jones. Most of ILM's presentations were focused of the hardships of making Jones come to life.


Nighy was shot with a grey marker suit to give the CG team accurate light positioning and color temperature from the set. Though some make-up was added to his eyes and mouth for a "backup", Davy Jones is ENTIRELY CG throughout the movie.
ILM captured the actor's movements from his shot performance and relied heavily on keyframe animation to exaggerate his acting and animate his face and tentacles.








The ship was built to full scale as a set.
A digital replica was provided by ILM for several shots, which was extremelly accurate and provided its own rendering challenges.


One new RenderMan version 13 feature that was crucial for the production was its new ambient occlusion workflow that doesn't require expensive raytracing calculations.

Compositing for all the shots was split between Apple's Shake, Autodesk's Inferno and ILM's own Comptime and Sabre systems. ILM used its EXR format extensively throughout the production to maintain image depth and provide extended control to compositors through extra information added via RenderMan AOV render passes.
While the public waits for the next Pirates of the Caribbean (due 2007), Davy Jones and his crew set the new standards for believability and push the boundaries of CG art and technology for the next years.

Images are a courtesy of ILM and are ©Copyright Disney Enterprises Inc. and Jerry Bruckheimer Inc.
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