
After seeing "Pirates of the Caribbean: The Dead Man's Chest" for the second time, I still left the theater amazed...

ILM was showing off it's technical prowess during Siggraph 2006 at several events: Autodesk's AGUA, Pixar's RenderMan User Group Meeting, a few Siggraph technical sketches and at Lucasfilm's booth on the exhibition floor.
Though there's a huge amount of effects (digital and non-digital) throughout the movie, nothing strikes your eyes more than the über-villain Davy Jones. Most of ILM's presentations were focused of the hardships of making Jones come to life.


Nighy was shot with a grey marker suit to give the CG team accurate light positioning and color temperature from the set. Though some make-up was added to his eyes and mouth for a "backup", Davy Jones is ENTIRELY CG throughout the movie.
ILM captured the actor's movements from his shot performance and relied heavily on keyframe animation to exaggerate his acting and animate his face and tentacles.








The ship was built to full scale as a set.
A digital replica was provided by ILM for several shots, which was extremelly accurate and provided its own rendering challenges.


One new RenderMan version 13 feature that was crucial for the production was its new ambient occlusion workflow that doesn't require expensive raytracing calculations.

Compositing for all the shots was split between Apple's Shake, Autodesk's Inferno and ILM's own Comptime and Sabre systems. ILM used its EXR format extensively throughout the production to maintain image depth and provide extended control to compositors through extra information added via RenderMan AOV render passes.
While the public waits for the next Pirates of the Caribbean (due 2007), Davy Jones and his crew set the new standards for believability and push the boundaries of CG art and technology for the next years.

Images are a courtesy of ILM and are ©Copyright Disney Enterprises Inc. and Jerry Bruckheimer Inc.
No comments:
Post a Comment